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Why were KO's altered?  XML
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thesniper

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Joined: 20/04/2006 04:43:49
Messages: 91
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The last several days, I've noticed multiple occasions in which someone should have been KO'd but they get up at about 4 or 5. Why was this change made? Please change it back. Others have noticed it as well.

This message was edited 2 times. Last update was at 18/06/2014 21:13:06



46x OBF Champion, 7x OBW Champion, 6x OBA Champion, 1x OBC Champion

Won: 3220 | Lost: 2292 | Ko's: 3123
* Top 10 ALL-TIME in KO%


Mikkel

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Joined: 18/04/2006 06:15:39
Messages: 1584
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I'm just looking at your latest fight in which you were..KOed..

This message was edited 2 times. Last update was at 18/06/2014 06:01:47


Surj


Joined: 24/05/2006 12:42:45
Messages: 327
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The energy levels go up faster then they did before the server move... But I kinda like it fights go further then they would before

Record: (All Accounts)
1777-2077-36 1595 KO's

Title History: (All Accounts)
OBW: 9x with 11 def
OBA: 1x with no def
Europe: 13x with 8 def

"Surj AKA The Sickness, has been here longer than you"

"Surj AKA The Sickness, is probably better than YOU."
thesniper

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Joined: 20/04/2006 04:43:49
Messages: 91
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Mikkel wrote:I'm just looking at your latest fight in which you were..KOed..


Not sure how that comment helps anyone or addresses the issue. I've been an avid supporter of this community and have been playing this game for over 10 years and my question is valid.

Not ALL KO's were removed - it has significantly changed...... There are several times I should have been KO'ed or I should have KO'ed others - shots that would have KOd guys in the past are not doing as much damage, and guys are now getting up at 4 or 5 when they would have been out cold until 10. I didn't notice this when Surj's server first went up, but a few days later I started noticing it.

I ask again... is this going to be changed? If not, why was it changed? It totally takes away the ability to land those KO shots from the past and in other words if you are a slugger, you are more likely to get a TKO than a KO.

Making major changes in the game right when we start getting guys to come back on again isn't going to help, especially the vets.

This message was edited 4 times. Last update was at 18/06/2014 21:11:11



46x OBF Champion, 7x OBW Champion, 6x OBA Champion, 1x OBC Champion

Won: 3220 | Lost: 2292 | Ko's: 3123
* Top 10 ALL-TIME in KO%


Surj


Joined: 24/05/2006 12:42:45
Messages: 327
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So the reason it was changed was because kos were happening too much and with the old euro server everybody in the us lagged and fights were really slow so that was ok... but now that were getting really smooth fast fights again energy levels are now recharging faster so that fights go on longer and there are less "cheap" kos going on. Not saying its perfect theres always more tweaking that can be done

Record: (All Accounts)
1777-2077-36 1595 KO's

Title History: (All Accounts)
OBW: 9x with 11 def
OBA: 1x with no def
Europe: 13x with 8 def

"Surj AKA The Sickness, has been here longer than you"

"Surj AKA The Sickness, is probably better than YOU."
Surj


Joined: 24/05/2006 12:42:45
Messages: 327
Offline

Ok so I watched a few fights and hes kinda right. I think Head energy should go up slower and body energy should stay the same because its way too easy to get a cheap body ko sometimes

Record: (All Accounts)
1777-2077-36 1595 KO's

Title History: (All Accounts)
OBW: 9x with 11 def
OBA: 1x with no def
Europe: 13x with 8 def

"Surj AKA The Sickness, has been here longer than you"

"Surj AKA The Sickness, is probably better than YOU."
thesniper

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Joined: 20/04/2006 04:43:49
Messages: 91
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Surj wrote:Ok so I watched a few fights and hes kinda right. I think Head energy should go up slower and body energy should stay the same because its way too easy to get a cheap body ko sometimes


I think head energy should go up slower as stated and body energy maybe a tad. There were a couple body KO's that didn't register as well. But the head is more of an issue.


46x OBF Champion, 7x OBW Champion, 6x OBA Champion, 1x OBC Champion

Won: 3220 | Lost: 2292 | Ko's: 3123
* Top 10 ALL-TIME in KO%


Mikkel

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Joined: 18/04/2006 06:15:39
Messages: 1584
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thesniper wrote:
Mikkel wrote:I'm just looking at your latest fight in which you were..KOed..


Not sure how that comment helps anyone or addresses the issue. I've been an avid supporter of this community and have been playing this game for over 10 years and my question is valid.

Not ALL KO's were removed - it has significantly changed...... There are several times I should have been KO'ed or I should have KO'ed others - shots that would have KOd guys in the past are not doing as much damage, and guys are now getting up at 4 or 5 when they would have been out cold until 10. I didn't notice this when Surj's server first went up, but a few days later I started noticing it.

I ask again... is this going to be changed? If not, why was it changed? It totally takes away the ability to land those KO shots from the past and in other words if you are a slugger, you are more likely to get a TKO than a KO.

Making major changes in the game right when we start getting guys to come back on again isn't going to help, especially the vets.

It seems to me that you need a double punch to get the KO. I'm not sure it's a huge problem though. Before almost no fight went the distance. I can see right now that there's no real quick fix would have to recode entire energy system. But before I do that would like to know what else needs to be changed.

thesniper

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Joined: 20/04/2006 04:43:49
Messages: 91
Offline

Mikkel wrote:
thesniper wrote:
Mikkel wrote:I'm just looking at your latest fight in which you were..KOed..


Not sure how that comment helps anyone or addresses the issue. I've been an avid supporter of this community and have been playing this game for over 10 years and my question is valid.

Not ALL KO's were removed - it has significantly changed...... There are several times I should have been KO'ed or I should have KO'ed others - shots that would have KOd guys in the past are not doing as much damage, and guys are now getting up at 4 or 5 when they would have been out cold until 10. I didn't notice this when Surj's server first went up, but a few days later I started noticing it.

I ask again... is this going to be changed? If not, why was it changed? It totally takes away the ability to land those KO shots from the past and in other words if you are a slugger, you are more likely to get a TKO than a KO.

Making major changes in the game right when we start getting guys to come back on again isn't going to help, especially the vets.

It seems to me that you need a double punch to get the KO. I'm not sure it's a huge problem though. Before almost no fight went the distance. I can see right now that there's no real quick fix would have to recode entire energy system. But before I do that would like to know what else needs to be changed.


I had a few more fights today, I'm adapting to the change, it's not as big of a deal as I originally thought but it was noticeable which is why I mentioned it. I'm really enjoying the game again though! Thanks for the new server surj!

This message was edited 1 time. Last update was at 19/06/2014 03:37:31



46x OBF Champion, 7x OBW Champion, 6x OBA Champion, 1x OBC Champion

Won: 3220 | Lost: 2292 | Ko's: 3123
* Top 10 ALL-TIME in KO%


 
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