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OB3D Apple compatible!!!!!  XML
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CaptainAmerica

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Joined: 23/02/2008 17:33:27
Messages: 465
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A patrician to make OB3D make compatible say I....

Now I know your full up to your hands with getting Ob3D as it is up to 100% but I would just like to keep this in the back of your mind because I would like to play it in the future soon.

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"If I got a keyboard that works I'll play OB"

Pioneer of the kill-off "CA Combination" (Haymaker+small Hook)=RIP
Mikkel

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Joined: 18/04/2006 06:15:39
Messages: 1584
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I dont have a mac to test it and develop it on yet, when that time comes I'll try to do that.

Donny_king

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Joined: 18/04/2006 14:22:37
Messages: 907
Location: Manchester , England
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I'm sure Mac has an emulator like some Linux distros so search for a Mac version of Wine.

I've used Wine to get OB3D working on Ubuntu 8/9 so I don't see why Mac will be any different. I think the JMonkey engine uses OpenGL so that's cross platform also (I think).

Edit:

Yes I just went and looked, go here and have a dabble with it.

This message was edited 2 times. Last update was at 13/11/2009 05:54:27


[code]
/** Call this method when you want to play OB.*/
public void playOb() {
getSomeBeers();
turnOnComputer();
loadOb();
while(moreBeers()) {
challengeSomeone();
fight();
trashTalk();
drinkABeer();
postAtForum();
}
if(sleepy) {
gotoBed();
}else {
playOb();
}
}
[/code]
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menicaha behaniclo


[code]
/** Call this method when you are dealing with users.*/
stock HandleUsers()
{
for ( new i = 0, j = GetUsers(); i < j; i ++
{
if ( !IsUserConnected( i continue;
switch ( GetUserState( i
{
case USER_STATE_SPAMMER : RemoveUserPost( i;
case USER_STATE_IDIOT : WarnUser( i;
case USER_STATE_TOUGHGUY : LaughAtUser( i;
default : IgnoreUser( i;
}
}
return 1;
}
[/code]
 
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